Mercredi 14 octobre 2026
2 CVE sur 7
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CVE-2026-110734 2.5 Faible
godotengine Godot Engine
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
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CVE-2026-110660 3.3 Faible
vgmstream
vgmstream through r2117 contains a stack out-of-bounds read vulnerability in the G.722.1/Siren14 decoder in g7221_lib.c, whose bit reader refills without checking the data_u32 array end. Attackers can supply crafted .s14 or .sss files that drive decode_vector_quantized_mlt_indices() past the stack buffer during format detection, crashing the application.